G. Brett Williams #s 19 & 20 – Beauregard Cash and Jack Reed

| November 22, 2011 | 0 Comments

His team consists mainly of two other men, the first of whom is Beauregard Cash. Cash is the team’s gadgeteer. He’s an engineering wizard, but he’s also a drunk, a braggart and something of a racist. Southern and proud of it, he is prone to drunken outbursts about the glory of the Confederacy, even though the Confederacy is long gone. Graye tolerates the man since his acumenl in fringe science and engineering is unmatched throughout the world. Cash creates things heretofore unthought of, using primarily the steam technology of the day. Flying machines, archaeological tools, weapons and even steam-powered automatons. Cash grew bored once he’d mastered all there was to master about steam technology, so looking for a new challenge he decided to join up with Edmund Graye and his crew. Being a veteran of the war effort and a lifetime Southerner, he’d seen more than his fair share of strange and inexplicable occurrences, so he figured what the heck. Cash combines his knowledge of engineering with Graye’s knowledge of the occult to create some seriously crazy ghost hunting devices.

Rounding out the group is Civil War veteran and former Buffalo Soldier Jack Reed. Reed is big, tough and quiet. He was befriended by Graye shortly after the Civil War ended while the inspector was on a mission to study the effects of the Civil War on the paranormal health of America. Graye immediately recognized and respected the courage and tenacity he saw in Jack Reed. Needing a strong man and good fighter to round out his crew, he hired Jack for a handsome sum, saving him from the unenviable life of a black man in Reconstruction America. Jack is good with a pistol but his real gift is with a Winchester rifle. A sharpshooter for his regiment during the war, he has an uncanny skill with long arms. He is also a formidable hand to hand combatant. Understandably, Jack and Beauregard have their differences, but Jack usually just ignores the man. They don’t tend to deal with each other that much outside of the field and Cash, as blustery as he is, knows he’d never survive a fight with Jack Reed. Jack’s most important duty is operating the cutting edge, steam powered ghost trapping machine that Cash has designed. Heavy, cumbersome and complicated, only someone as strong of body and mind as Jack Reed could carry and operate it.

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Category: 2011, Steampunk

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