22 November 2010 4:30 PM EDT

Name: Vitorio Marudi
Species: Human
Age/Sex/Race: 44/Male/Psuedo-Mediterranean
Main Goal: Grow Elsewhere Materials Inc as big and powerful as possible.
Occupation: Owner/Founder of Elsewhere Materials Incorporated
Motivation: Greed, Care for the peoples of Sendrineth
Inner Need: Success
Flaw: Not keen on diplomacy, unconcerned with the fate of the worlds his company plunders
Good/Bad Habits: Eats too much, smokes cigars, flaunts wealth through excessive gold jewelry
Secret: Several of the worlds EMI plunders are already inhabited by sapient life forms.
Skills, Knowledge, Props: Savvy businessman, very organized and punctual.
Quirks: Always wears a blue satin jumpsuit and plenty of gold jewelry. Almost always on his cell phone.
Attitude: Jolly, Paternal
Dialogue Style: Lots of imperatives, clipped sentence fragments, and repeats of the person’s name.
Backstory/Description: During the Renaissance brought on by Bantas Tempiezo’s inventions, businessmen all throughout Sendrineth were wondering if there was some way to travel to the paralel universes to harvest resources from them, since Sendrineth’s only real landmass consisted of a single small, resource-starved continent and a few islands. When a team of scientists finally invented the first inter-dimensional portal, Marudi’s great-great-grandfather was there with his check book. Using the inter-dimensional technology, Elsewhere Materials Incorporated was founded to harvest resources from other dimensions. Using the resources of the other dimensions, Sendrineth became a sprawling, multi-layered city complex where the only law is that given by the wealthy corporation owners to their laborers. Vitorio, groomed all his life to inherit EMI from his father, learned that happy workers are productive workers, so his workers receive some of the nicest treatment in Sendrineth. Regardless, a charismatic anti-establishment revolutionary has emerged and is leading organized riots against all forms of industry. Marudi has not responded well to this, and refuses to negotiate with the revolutionaries, since he sees nothing wrong with their treatment.
Yep, another Sendrineth one. EMI was my army in Picture Wars, and I made this setting around them. This one gives some of the backstory as to what happened after Bantas Tempiezo’s (http://www.30characters.com/2010/11/21/21-bantas-tempiezo/) Renaissance. I have at least two more characters planned for this setting.
About this character in particular: I’m sick and tired of evil CEOs in our media, particularly sci-fi movies. Think: Avatar, District 9, Repo Men, hell, even Iron Man and Iron Man 2. Of course, there are no decent CEOs, eh, Hollywood? I wanted this guy to be a decent, relatable guy, who’s mostly good despite a little moral ambiguity. You know, like everyone else.
21 November 2010 7:09 PM EDT

Name: Bantas Tempiezo
Species: Human
Age/Sex/Race: 57/Male/Pseudo-Mediterranean
Main Goal: Unlock the secrets of the elements and make enough money to live out his autumn years in peace.
Occupation: Paper maker/Renaissance-man/inventor
Motivation: Curiosity
Inner Need: Peace and quiet
Flaw: Kind of lazy, only works about four to six hours a day.
Good/Bad Habits: Sleeps late, goes to bed early, pretends to be addled by his age more than he actually is to excuse his laziness.
Secret: Has resorted to usury to make enough money for his papermaking business.
Skills, Knowledge, Props: Very skilled paper maker, inquisitive, intelligent mind, good with his hands.
Quirks: Wears a hat of folded paper to show his profession as paper maker.
Attitude: Weary
Dialogue Style: Quiet, friendly, rambling.
Backstory/Description: Bantas Tempiezo was just an ordinary paper maker in the land of Sendrineth when the Great Shift occurred. The Vwamic Leviathans, piscine, god-like entities, no longer spoke to the priests of Sendrineth, and more curiously fire, earth, and water began to occasionally rain down from the sky. Intrigued, Tempiezo collected some of the strange material to study, and concluded that it was not mundane fire, earth, or water, but rather they were the fundamental building blocks of all matter, which he termed “elements.” Experimenting further, he invented several crude devices incorporating the elements, among them one he called “Tempiezo’s Accumulator,” a device that would extract the three elements (with a fourth one, he discovered, air) for use in his experiments. Important though it was, a much more influential device turned out to be “Tempiezo’s Resonator,” a device he built in an experiment to try and find out where the elements were coming from. Using it, he discovered that the elements came from a completely different universe, one among countless, perhaps infinite, others. Tempiezo’s inventions sparked a Renaissance of elemental technology on Sendrineth, and he left the world much different than it was when he came into it.
What’s that? Yet another setting for my characters? My dear friends, you will find that I have a score of those! Yes, I originally got the idea for this from my army in an old internet game called Picture Wars. I shall elaborate in future posts, which may be backed again, for I am off to my mother’s house for this Thanksgiving holiday.
20 November 2010 4:53 PM EDT

Name: Heavy Metal King Akkarrokk Kivokak
Species: Ogre (mutant human)
Age/Sex/Race: 44/Male/N/A
Main Goal: Maintain his control over the Iron Sands Desert and crush all who oppose him.
Occupation: Monarch/Warlord
Motivation: Lust for Power
Inner Need: Control over others
Flaw: Not very bright, takes what he wants without asking, kills whoever opposes him
Good/Bad Habits: Never trusts anyone, always goes to give orders in person so he can bully the subordinate.
Secret: He installed a secret self-destruct mechanism in every piece of ancient technology he gives to his henchmen, the remote for which he keeps on his person at all times.
Skills, Knowledge, Props: Biggest, toughest ogre of the Kivokak tribe. Inspires fear and respect into the other ogres, if not hatred and jealousy.
Quirks: Carries only an iron club for himself and gives his entourage the high-tech weapons so he can order them to kill while he watches.
Attitude: Morbidly Cheerful, Cruel, Menacing
Dialogue Style: Wry, sarcastic, loud, intimidating, full of mean-spirited threats and insults.
Backstory/Description: Akkarrokk was, by pure accident of birth, the biggest, toughest ogre of his clan, the Kivokaks. Growing up he’d fight and damn-near kill anyone who so much as looked at him funny, and when he was a young man he challenged the king of his clan to a fight, killing him in the process. Akkarrokk then declared himself king, but was not content to rule over just one ogre clan. He had heard tales of ancient humans using powerful weapons and technology, so he sent out his scouts to find him a learned human. Eventually they found Frakkus, a servant of a long-dead forge god, and his son, Russ. Frakkus refused to make them weapons, and thus was bludgeoned to death. Seeing this, Russ agreed, and crafted and restored scores of weapons and technology for him, such as giant dune bikes made from bisected automobiles, crude firearms and cannons, even a few suits of powered-armor scaled up for ogre use. Using these weapons, Akkarrokk and his men rode out to conquer all the twelve other ogre clans and made their kings swear oathes of fealty. Having conquered such a vast kingdom with his metal weapons, Akkarrokk took on the title of Heavy Metal King and now rules his territory with extreme cruelty.
Yeah, remember this guy (http://stoneman123.deviantart.com/gallery/#/d2to5l9)? He’s the one Akkarrokk gets his weapons from! I don’t know about you guys, but I think that’s pretty cool.
20 November 2010 4:53 PM EDT

Name: Florence Reine le Téméraire de San Marais
Species: Maraian (mutated human)
Age/Sex/Race: 364/Female/N/A
Main Goal: Turn San Marais into a thriving trading city to bring in plenty of men
Occupation: Monarch
Motivation: Love for her people and her city
Inner Need: To improve the lives of her people and her city
Flaw: Overly optimistic, too trusting, bold, a little reckless
Good/Bad Habits: Stays cooped up in her castle, preferring to rule through emissaries. Kind of lazy.
Secret: Frequently makes treaties with the kroi (pig-people also living in the swamp) to turn them against each other before betraying and enslaving them.
Skills, Knowledge, Props: Very good liar, a schrewd politician, has many connections both in and out of the city of San Marais
Quirks: Eschews formal garb in favor of more fashionable apparel. Had her throne replaced by a hammock.
Attitude: Lax, warm, friendly
Dialogue Style: Cordial, polite, a little coquettish
Backstory/Description: On the southern coast of the Bile Swamps there is the glimmering canal city of San Marais, inhabited by a race of long-lived tailed women. This city is ruled by a queen who is revered like a saint, of which there have been two. Being the third queen after her mother died about two-hundred years ago, Florence le Téméraire was young, energetic, and ambitious. Needing un-mutated human males as part of their unique semi-parthenogenic life cycle, Florence sought to turn her city into a trading empire to bring in more such specimens. During her rule she has sent out ambassadors and explorers to make deals to trade with foreign powers, mostly in the commerce of slaves. The savage kroi, monstrous pig-like humanoids who also live in the Bile Swamps, are routinely enslaved and exported to other lands in exchange for human males. Florence’s policies are mostly favored by her subjects, and she is widely approved by all but a few die-hard isolationists.
Yeah, this one’s a little different from the others since it’s entirely digital, made in GIMP. I usually draw the characters by hand, ink them, scan them, then color them in GIMP, but I think I like this technique better.
- Tags: #19, bile swamps, kinggolem, maraian, post apocalyptic, queen, san marais, tail, woman
- Posted In: Fantasy, Scifi
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20 November 2010 4:53 PM EDT

Name: Candlesleer
Species: Giant Floating Head (severely mutated human)
Age/Sex/Race: 88/Male/N/A
Main Goal: Make his tribe survive
Occupation: Tribal chieftain of a tribe of floating heads
Motivation: Survival
Inner Need: Respect, success
Flaw: Reactionary, short tempered, blood thirsty
Good/Bad Habits: Leads by example, first to rise, first to rest. Sees all criticism or hesitation as a challenge to his authority.
Skills, Knowledge, Props: Very good memory, knows the migration patterns of animals, good strategist.
Quirks: Inexplicably has four constantly-burning candles growing out of his tentacle-eyeballs. Gets offended whenever somebody asks about them.
Attitude: Jovial
Dialogue Style: Verbose, often repeats whole sentences with slight variation between them. Very loud.
Backstory/Description: In the frozen tundra of the Sacred Lands live a race of floating head people, who call their land Sacred and declare it a sin to touch it, hence they levitate everywhere. Candlesleer was born into one of the several semi-nomadic tribes of floating heads, led by his father, their incompetant and forgetful chieftain. When Candlesleer was barely 25, the age of sexual maturity in his people, his father declared him the new chieftain. Though the other heads were skeptical, at first, Candlesleer won their respect by memorizing the migration patterns of animals and using that knowledge to help his people find food. His tribe has thrived ever since.
Alright, here’s another three from my post apocalyptic campaign. I like this setting; it’s easy to come up with characters for it. However, I’m more than ready to be done with this competition. This is starting to wear me out.
- Tags: #18, floating, Giant, head, kinggolem, monster, mutant, post apocalyptic
- Posted In: Fantasy, Horror, Scifi
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17 November 2010 5:45 PM EDT

Name: Skyman
Species: Darkraker (mutant human)
Age/Sex/Race: 14/Male/N/A
Main Goal: Steal some fine swag, buy/build/forcibly take a subterranean lair of some sort, take a few wives and have a few dozen children.
Occupation: None
Motivation: Greed, Lust
Inner Need: Loot and women
Flaw: Crude, uncivilized, ignorant, nearly unusable hands, kind of a coward
Good/Bad Habits: Steals a LOT
Secret: Tries not to broadcast the fact that he’ll gladly slit someone’s throat for fun and/or profit.
Skills, Knowledge, Props: Very stealthy, deadly claws instead of fingers or toes, great climber, can control light with his mind.
Attitude: Gruff, mean
Dialogue Style: Caveman talk (“Give money or I kill you!”)
Backstory/Description: Skyman was born into a nest of darkrakers and was given the name of Skyman for his latent ability to control light (like the sky, or whatever). However, he got sick and tired of their leader, Badjaw, pushing them around, so using his light control powers to shade his albino skin from the sun he set off on his own, looting and killing on a whim.
Here’s the third post-apocalyptic guy, also hired by Sargonovus to round out the power trio. Three is powerful number.
17 November 2010 5:45 PM EDT

Name: Benjamin Arthur Fitzgerald, Private 1st Class
Species: Charred (mutant human)
Age/Sex/Race: 1059/Male/N/A
Main Goal: To remember all of his past
Occupation: Mercenary/Bodyguard
Motivation: Unease at the huge gaps in his memory
Inner Need: Survival
Flaw: Can’t remember anything specific from more than 50-60 years ago. Sort of “out there,” like he was half asleep constantly.
Good/Bad Habits: Follows orders of his current employer/superior without question, comment, or complaint.
Skills, Knowledge, Props: Military training, swordplay, eats and drinks half as much as a normal human, immune to disease, poison, and radiation. Will live indefinitely.
Quirks: Gives his full military designation, Benjamin Arthur Fitzgerald, Private 1st Class, Serial Number 34-886-542, Columbian Army 14th Infantry Division, even though the Columbian Army and Columbia itself were both destroyed in the Backlash.
Attitude: Distant, Drowzy, Docile
Dialogue Style: Extremely terse, sometimes just in single words. Longer thoughts punctuated with “Sir!”
Backstory/Description: Benjamin Arthur Fitzgerald was a soldier in the Columbian Army deployed in Aryabrata during the war with the gods. When the gods ended the world in the Backlash, he was exposed to the raw light of creation, which seared off his flesh but also made him immortal. He has since wandered the lands of Aryabrata for 1000 years, selling his services as a mercenary or bodyguard for whatever they will pay, all the while steadily losing his long-term memory.
Here’s another guy from that same post-apocalyptic setting. I envisioned him as being hired by Sargonovus as a bodyguard.
- Tags: #16, arthur, benjamin, fitzgerald, kinggolem, post apocalyptic, private, soldier, zombie
- Posted In: Fantasy, Scifi
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17 November 2010 5:45 PM EDT

Name: Sargonovus
Species: Egghead (mutant human)
Age/Sex/Race: 29/Male/Caucasian
Main Goal: Build a vast empire through conquest.
Occupation: Pre-Backlash Weapons Expert
Motivation: Ambition
Inner Need: Power, Knowledge
Flaw: Arrogant, Selfish, Bossy
Good/Bad Habits: Maintains an old Glock very well. Always gives orders assuming they will be followed without question and gets offended when they are.
Secret: His secret plan to acquire the ultimate weapon, a slaymachine.
Skills, Knowledge, Props: Highly analytical, tactical mind. Extremely knowledgable in pre-Backlash weapons and history. Decent craftsman with metal.
Quirks: Always wears an old lab coat his father gave him.
Attitude: Smug
Dialogue Style: Accent kind of like the 20′s, uses lots of informal addresses (“pal, buddy, buster, slick”).
Backstory/Description: Sargonovus’s parents could barely stand each other, both being as arrogant as he was. After he was born, his father, Paracaesar, got into a fight with his mother and left her, taking Sargonovus with him. Under his father’s tutelage he learned all about scavenging and repairing pre-Backlash weapons, as well as their history gleaned from a few tattered textbooks. When Sargonovus was 19, he and his father tired of each other and parted ways. Now Sargonovus wanders Southwood looking to build himself an empire using the most powerful of pre-Backlash weapons, a slaymachine, a weapon made from the blood of the slain forge god Shorus.
Yeah, this guy (and the next three or more) are from a post-apocalyptic setting I made for the roleplaying game Mutant Future, where the world was destroyed after a war with the gods, wherein the gods sacrificed most of their power to bathe the world in the light of creation, thus mutation most of the life forms on the planet. Incidentally, here’s another guy I made for this setting: http://stoneman123.deviantart.com/gallery/#/d2to5l9
14 November 2010 6:30 PM EDT

Name: Khariton the Curse Master
Species: Machine
Main Goal: To discover and dispel all curses in the world
Occupation: Dispeller of curses
Motivation: Loyalty, Curiosity
Inner Need: To be useful
Flaw: Blindly Obedient
Good/Bad Habits: Only speaks when powering up or when spoken to.
Skills, Knowledge, Props: Can speak any language he hears, has a photographic memory, and has the ability to dispel any curse he can see through his glass eye.
Quirks: Requires vodka to function, implores people to move their face in front of his lens when speaking to him.
Attitude: Pleasant, Helpful
Dialogue Style: Thick Russian accent, speaks very clearly and politely
Backstory/Description: Svarog the Bright, rival to countless jealous wizards and witches, was very frequently cursed by his rivals. Some were trivial, others life-threatening, but all of them were annoying. In order to save himself some time, he constructed a mechanical box out of mage-gold and brought it to life. Thus was born Khariton the Curse Master, who faithfully serves his master by dispelling any and all curses inflicted on him.
14 November 2010 6:30 PM EDT

Name: Svarog Kuznetsov the Bright
Species: Human
Age/Sex/Race: 55/Male/White
Main Goal: Chart and explore the Outside in its entirety.
Occupation: Wizard
Motivation: Curiosity/Greed
Inner Need: Comprehension
Flaw: Cruel, Greedy
Good/Bad Habits: Mumbles to himself almost constantly, Show off, Likes his vodka a little too much
Secret: The secret ritual of entering the Outside, along with a score of other magical secrets.
Skills, Knowledge, Props: Skilled wizard and alchemist who knows how to enter a surreal other-realm called the Outside. Can turn invisible, hypnotize people, curse people to sleep forever until they die, and call storms. Knows a good bit of several trades, among them tailoring, glassblowing, papermaking, and smithing.
Quirks: Always wears a pair of obsidian spectacles, a mage-gold hat, and a mage-gold lined cloak.
Attitude: Jovial
Dialogue Style: Thick Russian accent, several tasteless jokes.
Backstory/Description: When Svarog Kuznetsov was but a child in a backwater Russian village he struggled to find his trade. He had difficulty taking orders, so he was apprenticed to many tradesmen until one night his drunken, frustrated father beat him. He ran away, whereupon he stumbled on the hidden lair of a long dead wizard. The wizard, Maksim the Gaunt, lingered as a ghost, since he had taken no apprentice. He accepted Svarog and trained him until he knew everything he knew, then Maksim faded away. Svarog continued living in the old wizard’s house, researching magic and trying to find the philospher’s stone, among other projects. During one experiment he inadvertantly discovered a way to transport himself to a surreal, dream-like realm he dubbed the Outside, and bring things back with him. It was in this way he discovered mage-gold, a metal similar to gold except much brighter, much lighter, and much more conductive to magic. He has since gained scores of enemies who wish to steal his secrets, and still more customers who are willing to buy it from him.
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